
Wayfarer’s Garb — Head
Road-worn clothing that favors freedom of movement over protection.
Wayfarer’s Garb — Chest
Road-worn clothing that favors freedom of movement over protection.
Wayfarer’s Garb — Hands
Road-worn clothing that favors freedom of movement over protection.
Wayfarer’s Garb — Legs
Road-worn clothing that favors freedom of movement over protection.
Wayfarer’s Garb — Feet
Road-worn clothing that favors freedom of movement over protection.
Cured Leather Gear — Head
Hardened leather crafted to absorb the first impact.
Cured Leather Gear — Chest
Hardened leather crafted to absorb the first impact.
Cured Leather Gear — Hands
Hardened leather crafted to absorb the first impact.
Cured Leather Gear — Legs
Hardened leather crafted to absorb the first impact.
Cured Leather Gear — Feet
Hardened leather crafted to absorb the first impact.
Scout’s Attire — Head
Light, quiet, and tailored for swift movement.
Scout’s Attire — Chest
Light, quiet, and tailored for swift movement.
Scout’s Attire — Hands
Light, quiet, and tailored for swift movement.
Scout’s Attire — Legs
Light, quiet, and tailored for swift movement.
Scout’s Attire — Feet
Light, quiet, and tailored for swift movement.
Seer’s Raiment — Head
Runed cloth woven to ward against flame and frost.
Seer’s Raiment — Chest
Runed cloth woven to ward against flame and frost.
Seer’s Raiment — Hands
Runed cloth woven to ward against flame and frost.
Seer’s Raiment — Legs
Runed cloth woven to ward against flame and frost.
Seer’s Raiment — Feet
Runed cloth woven to ward against flame and frost.
Runebound Shroud — Head
Arcane seals shield the spellcaster within.
Runebound Shroud — Chest
Arcane seals shield the spellcaster within.
Runebound Shroud — Hands
Arcane seals shield the spellcaster within.
Runebound Shroud — Legs
Arcane seals shield the spellcaster within.
Runebound Shroud — Feet
Arcane seals shield the spellcaster within.
Celestial Veil — Head
Nearly ethereal, allowing magic to flow without restraint.
Celestial Veil — Chest
Nearly ethereal, allowing magic to flow without restraint.
Celestial Veil — Hands
Nearly ethereal, allowing magic to flow without restraint.
Celestial Veil — Legs
Nearly ethereal, allowing magic to flow without restraint.
Celestial Veil — Feet
Nearly ethereal, allowing magic to flow without restraint.
Reinforced Canvas Armor — Head
Thick layers of canvas stitched together in haste.
Reinforced Canvas Armor — Chest
Thick layers of canvas stitched together in haste.
Reinforced Canvas Armor — Hands
Thick layers of canvas stitched together in haste.
Reinforced Canvas Armor — Legs
Thick layers of canvas stitched together in haste.
Reinforced Canvas Armor — Feet
Thick layers of canvas stitched together in haste.
Watchman’s Chainmail — Head
Standard-issue chainmail worn by the city watch.
Watchman’s Chainmail — Chest
Standard-issue chainmail worn by the city watch.
Watchman’s Chainmail — Hands
Standard-issue chainmail worn by the city watch.
Watchman’s Chainmail — Legs
Standard-issue chainmail worn by the city watch.
Watchman’s Chainmail — Feet
Standard-issue chainmail worn by the city watch.
Sentinel’s Brigandine — Head
Riveted plates over leather, balancing protection and mobility.
Sentinel’s Brigandine — Chest
Riveted plates over leather, balancing protection and mobility.
Sentinel’s Brigandine — Hands
Riveted plates over leather, balancing protection and mobility.
Sentinel’s Brigandine — Legs
Riveted plates over leather, balancing protection and mobility.
Sentinel’s Brigandine — Feet
Riveted plates over leather, balancing protection and mobility.
Guardian’s Hauberk — Head
Built to withstand blades and slow-acting poisons.
Guardian’s Hauberk — Chest
Built to withstand blades and slow-acting poisons.
Guardian’s Hauberk — Hands
Built to withstand blades and slow-acting poisons.
Guardian’s Hauberk — Legs
Built to withstand blades and slow-acting poisons.
Guardian’s Hauberk — Feet
Built to withstand blades and slow-acting poisons.
Wandering Knight’s Armor — Head
Made for long roads and hard-fought duels.
Wandering Knight’s Armor — Chest
Made for long roads and hard-fought duels.
Wandering Knight’s Armor — Hands
Made for long roads and hard-fought duels.
Wandering Knight’s Armor — Legs
Made for long roads and hard-fought duels.
Wandering Knight’s Armor — Feet
Made for long roads and hard-fought duels.
Paladin’s Aegis — Head
Consecrated protection against bleeding and poison.
Paladin’s Aegis — Chest
Consecrated protection against bleeding and poison.
Paladin’s Aegis — Hands
Consecrated protection against bleeding and poison.
Paladin’s Aegis — Legs
Consecrated protection against bleeding and poison.
Paladin’s Aegis — Feet
Consecrated protection against bleeding and poison.
Rustworn Plate — Head
Aged iron that can still turn aside a killing blow.
Rustworn Plate — Chest
Aged iron that can still turn aside a killing blow.
Rustworn Plate — Hands
Aged iron that can still turn aside a killing blow.
Rustworn Plate — Legs
Aged iron that can still turn aside a killing blow.
Rustworn Plate — Feet
Aged iron that can still turn aside a killing blow.
Iron Plate Armor — Head
A walking bulwark of unrefined steel.
Iron Plate Armor — Chest
A walking bulwark of unrefined steel.
Iron Plate Armor — Hands
A walking bulwark of unrefined steel.
Iron Plate Armor — Legs
A walking bulwark of unrefined steel.
Iron Plate Armor — Feet
A walking bulwark of unrefined steel.
Bulwark Cuirass — Head
Forged to endure what should be impossible.
Bulwark Cuirass — Chest
Forged to endure what should be impossible.
Bulwark Cuirass — Hands
Forged to endure what should be impossible.
Bulwark Cuirass — Legs
Forged to endure what should be impossible.
Bulwark Cuirass — Feet
Forged to endure what should be impossible.
Crusader Plate — Head
Battle-hardened plate built to withstand punishing physical blows.
Crusader Plate — Chest
Battle-hardened plate built to withstand punishing physical blows.
Crusader Plate — Hands
Battle-hardened plate built to withstand punishing physical blows.
Crusader Plate — Legs
Battle-hardened plate built to withstand punishing physical blows.
Crusader Plate — Feet
Battle-hardened plate built to withstand punishing physical blows.
Steel Fortress — Head
Few attacks can pierce it, though its weight slows even the strongest warrior.
Steel Fortress — Chest
Few attacks can pierce it, though its weight slows even the strongest warrior.
Steel Fortress — Hands
Few attacks can pierce it, though its weight slows even the strongest warrior.
Steel Fortress — Legs
Few attacks can pierce it, though its weight slows even the strongest warrior.
Steel Fortress — Feet
Few attacks can pierce it, though its weight slows even the strongest warrior.
Colossus Aegis — Head
An unyielding bastion that holds the front line.
Colossus Aegis — Chest
An unyielding bastion that holds the front line.
Colossus Aegis — Hands
An unyielding bastion that holds the front line.
Colossus Aegis — Legs
An unyielding bastion that holds the front line.
Colossus Aegis — Feet
An unyielding bastion that holds the front line.
